Windblown - Beginner Tips and Tricks

Windblown Beginner Tips and Tricks

Roguelites and roguelikes are about maximizing efficiency on each run and Windblown is no exception to this. here are 12 tips that will have you dashing to new biomes quicker than ever. You can also find our early access review here

Cannon

This might be obvious but when you first arrive back at the ark after your first death, you might be unsure where to go sine it’s just a bunch of floating islands at the moment. Eventually, the smallest spoiler alert ever, but you will populate this place with rescued NPC’s, but right now, you don’t have many options. To head out on your first run, all you need to do is jump into the cannon, which is on the floating island just beside your arrival tent and you will be shot back into the vortex. Hopefully you only need this tip once.

Waterfalls

It might not look like there are any secrets to find or hidden areas to explore, but there are plenty of hidden treasure boxes in each biome, you just need to know where to look. The first and easiest area to start exploring in waterfalls. Try dashing through almost every waterfall you see, odds are you will find one sooner than later that contains hidden loot. The other area to check in the first biome are edges of cliffs, which is a little harder to explain, but eventually when you see finding the secret areas will become second nature. Always try dashing places you think might be secret.

Jars

Smashing every jar in the first biome or every robot grunt in the second biome contain currency, which is what you will need to buy little things during each run. Sometimes it will allow you buy a little bit of health, other times you can purchase an encrypted memory. You should get in this habit because you can upgrade later, which will have health inside the jar as well, which is very important.

Read

Each weapon is very different in Windblown, and even if there are three long swords, they all play very differently and the key is to read each one to see how to utilize it the best. Critical Hits are very important. The Katar weapon for example allows you to teleport behind enemies and backstabbing does critical damage. Just by reading this simple tip and using this weapon to its best ability, you will be dismantling enemies.

Balance

That Katar strategy we just talked about is great, but when you get to bosses, that will become useless as you need to watch the patterns and move fast making it hard to backstab. Having two strong primary weapons that complement each other is key. Experiment with different combinations that work best for you, but ideally you would have something for close melee and another for ranged combat.

Spending

Spending cogs is done at the white wolf looking NPC just outside your tent. Initially, there won’t be many upgrades to spend on, and there isn’t much health in the game, so we would prioritize unlocking the two health flask upgrades first. Additional unlocks will open up with each purchase and then you can go from here, but get yourself more health first. Also unless you really don’t like the starting animal you picked, don’t waste the 50 cogs on Macabra’s shop. The only thing she offers is to allow you switch animals.

Challenges

It might sound more beneficial for going farther to skip these challenge rooms, but you should always do them, as they provide the rare resources you need to unlock important, game changing items back at the Ark. The game hands out these resources pretty slowly elsewhere. Once you become familiar with the combat, the will provide less challenge resulting in easy money.

Gifts

Just like Dead Cells and many other rogue-lites, you only have one life. Getting gifts from fallen soldiers works similar to selecting a boon between biomes in Dead Cells. One of our top curses in Dead Cells was the one that gave you another chance at life after death with 50% health. It’s back in Windblown and you should take the survivor gift as soon as you have the chance. The other gift that should be high priority is the necromancy gift, which gives you 4% health per kill. With limited health in each biome, this could be a game changer, by saving you from using your health flasks.

Criticals

in most rogue-lites, critical hits are a nice bonus, but in Windblown they seem much more essential as regular damage just doesn’t cut it. Each weapon has different way to get a critical hit, so make sure to read, and focus on getting critical on you weapons all the time. For example, the third consecutive hit on your fish blade is critical, and backstabs on the kunai are critical. Success is only possible with criticals.

Alter ability

Criticals are a very important part of your arsenal, but they pale in comparison to dealing huge damage in two ways. The first is by harnessing the power of synergy with your two main weapons. In Windblown, this is called Alter Ability. After dealing a certain amount of damage with one weapon, an icon will appear, indicating it’s time to use your alter ability, which is a massive damage dealing combo with you second weapon. This is absolutely essential.

Crystallize

The other way to deal massive damage in Windblown is with finishing moves, which are called crystallize. Once you have a mini boss or boss down to a certain amount of low health, a prompt will appear to crystallize. Once you unlock this ability, it will only work on bosses, but you will soon be able to unlock the ability to use this on all enemies, which is very fun.

DON’T

If you value your time, friends and family then don’t play. Windblown is extremely addictive and it doesn’t come with a warning. In its infantile early access phase, Windblown does what all good rogue-lites do and rewards you just enough to keep you coming back for more. You will always want just one more run, but you can’t say you weren’t warned.

VDGMS